While the base-building was never as systemic and widespread as something like Metal Gear Solid 5's expansive systems, it still accomplished the same level of immersion. Both visually and functionally, this progression emphasized the player's revolution was growing stronger. With each liberated region of New York, the rebel base in the sewers grew bigger as more tents and supplies were erected in the base. After every mission, players returned to the game's hub world in the New York sewer system.
![freedom fighter game freedom fighter game](https://cdn.dbolical.com/videos/mods/1/7/6512/Hoth_Echo_Base_2.mp4.jpg)
RELATED: 10 Video Game Sequels We're Still Waiting Forįreedom Fighters also employed a ton of other, smaller world-building elements that made the adventure much more immersive. This was never a required task, but sabotaging various parts of the Russian army's strength evoked the feeling in players that the actions they were taking meant something in the revolution.
![freedom fighter game freedom fighter game](https://images.gog-statics.com/0c862d2bea35d4d3d1dcdd0955cac86e2171b2833dfbc5f7ea1db7241ec4b4ea_product_card_v2_mobile_slider_639.jpg)
Not only that, but each successful sabotage increased players' charisma, allowing them to recruit more squad mates to fight with them. For example, if a heavily armored helicopter is guarding the fire station, players would want to backtrack to the harbor district and destroy the helipad, which makes the fire station much easier to liberate. This is where the game's simple yet clever world-building made progression in the game seem both organic and purposeful. Various regions would be guarded by different forms of the Russian military's strength, like helicopters that patrolled and guarded major strongholds, or troop convoys that would respawn enemies in cleared areas. There would be anywhere between two to four zones in a region, but each contained a pivotal part of the Russian army's strength. Freedom Fighters did some interesting things with the game's systemic world, as each region of New York was divided into certain districts that involved a lot of purposeful backtracking. In a lot of ways, Freedom Fighters ended up being very indirectly formative for sandbox and open world games. The game takes place over several months, as the revolution grows stronger and the Russians are pushed out of New York. Then, during the invasion of New York by a Russian occupying force, Chris joins the titular revolutionaries in the fight to reclaim America back from the Soviet Union. This system was one of the many ways that Freedom Fighters was incredibly unique at the time.įreedom Fighters takes place in an alternate universe where Russia "wins" World War II, and becomes the strongest nation in the world. Players take control of the lesser-known video game plumber Chris Stone, who goes to fix the plumbing in the apartment of a known American revolutionary. Presumably because of Hitman and Hitman 2's massive popularity, at some point that turn-based mode was implemented directly into the shooter gameplay instead with the game's squad system. Initially the game was unveiled as " Freedom: The Battle for Liberty Island," and was meant to have hybrid action combat split between a turn-based strategic mode and a third-person shooter mode. RELATED: Freedom Fighters Is Making A Comebackīack when development began on Freedom Fighters, it was a very different game.
![freedom fighter game freedom fighter game](https://www.digiseller.ru/preview/957243/p1_3158720_cb1965b4.jpg)
Alongside a provocative and patriotic setting (if a bit on the nose) that only a few games have tackled, bringing the Freedom Fighters franchise back after a long hiatus is a very good sign. Freedom Fighters made a lot of important innovations in sandbox, open world-like design back in 2003, things that were later implemented in hugely popular open world games years later. IO interactive even expressed on social media that fans have been asking for a re-release, remaster, or remake of this game for years, and for good reason. Now in its most recent re-release, Freedom Fighters has a chance to show why it was so beloved in 2003. While it was generally well received at the time, the game ended up becoming a cult classic among all the fans who originally played the game. Developed by the same team that was responsible for Hitman's rise to fame, IO Interactive also developed a third-person shooter known as Freedom Fighters. Back before Homefront and Homefront: Revolution, there was another alternate history-themed video game that flew under the radar.